Posted on April 19, 2018
Believe it or not - I'm alive and well!
I mentioned in my Heart Jam "post-mortem" that I was going to share a little something I have been working on. Weeeeellll...in classic Michael fashion I've held off to further develop this project. At this point, I just need to get some sounds in place and it'll pass my should-I-show-it-off litmus test.
I'll have that prepared for next week, as this weekend is Ludum Dare 41 and I'm wrestling with just how much time I'll have to spend on it. I already have plans tomorrow evening to spend some time with a wonderful girl I've been seeing - which will likely take precedence over getting a jump on the theme. I also have to push back some family time that I've been putting off, which is never easy despite how loving and accepting my family is of my game development endeavors.
Like most Ludum Dares, the theme possibilities are not getting me too excited. I've been watching some really entertaining post-mortems from Pixel Prophecy to try and get my mind in the right spot. It's helping a bit and I am beginning to jot down some possible ideas for the final round of themes.
Regardless of the final theme, I usually go into each LD contest with a basic criterion for what I want to make. This time around, instead of getting hounded by art and gameplay, I really want to focus on the story. I've had a real burning desire to do some writing lately and I think that can culminate in a short but engaging game.
Hopefully, I can stick with it this time. The past several Ludum Dares have been complete failures and I really want to get another notch on my LD belt this time around. I need to be diligent and focus heavily on time management or I'll be doomed once again.
Wish me luck!