Game Jam Updates

Posted on October 16, 2018

This is just a quick update on the game jams I spoke of last week. As I predicted, my travels (and my shoddy internet access during) made it too difficult to get a leg up on the Blackthornprod game jam this week.

Given that, I've decided to just back out and start doing some preliminary planning for the 7-day FPS challenge that begins early Saturday morning. I've always wanted to take a stab at this jam but always miss it.

I'm going to spend the week brainstorming some cool ideas that I can execute on in sub-7 days, seeing as I will be working full time next week. That means a huge chunk of the work will need to be done this weekend while the week is left for audio/graphics polish and bug fixing.

I recently purchased UFPS 2.0, a big first-person controller package for Unity. It's primarily for implementing into Parabola, but I figured I'd use it for 7DFPS and learn some of its features.

A part of me wants to make a strict shooter as it is something I've never really done before. Another part of me wants to do something a bit more abstract and narrative-driven, however. So...we'll see what we can come up with in the next 3 days or so.

I'll keep you posted! Until then, peace!


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