Had to Back Out of 7DFPS
Posted on October 25, 2018
The title explains it all. Gave the 7DFPS a shot and just didn't really have the time to commit to it. I did get some stuff accomplished and learned quite a lot about my development shortcomings that will transfer to some excellent lessons learned for Parabola.
Here are some short videos on the small little prototype I managed to get done this week:
I'm sort of at a loss for just how far I wanted this mechanic to go. Simply copying physics objects and placing them on buttons has its limits, you know? I had given thought to platforms, ladders, and various other 'smaller' objects that could be cloned to complete more specific types of puzzles. But alas, time has gotten the better of me and I won't be able to get all that in before Saturday morning.
I do, however, like where it's headed and have found a slightly forced way of fitting it into the universe of Parabola. This idea or some form of it could work out as a smaller game in the future. But for now, I'm going to sideline it and head straight back into work on Parabola.
My plans are to get some concept art going and start getting the new site filled with content and media for a re-launch in mid-November.
Let's do this!
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