Ludum Dare 42...let's get it!
Posted on August 06, 2018
This is a quick post to simply announce that Thought Reactor will be participating in Ludum Dare 42 this weekend. The past couple LD game jams have been struggle-busses for me for various reasons.
Given this, the goal for this weekend is to keep it simple and just get something done. I'm leaning towards simpler 2D games or even text-based games in order to keep the scope down. Additionally, we're going to stick with Unity on this one. Construct allows for rapid prototyping, but it has too many workflow bottlenecks for me to go back to.
Also, frankly, recent work in Construct 3 for my day job has really driven me to dislike the software. It's lack of any object-relationship modeling and abysmal support for text and UI elements is simply unacceptable when tools like Unity and GameMaker have had these features for years. I'm hoping as the C3 runtime becomes stable the silly bad practices and caveats of Construct 2 will slowly be removed from the program. Until then - you can only pay me to use it 😂.
I am going to stream my efforts this weekend on the Twitch channel. So if you want to see me beat myself up over getting this beast done - come check it out.
In other news, development on PARABOLA is going pretty well. I am gearing up to release a pre-alpha demo towards the end of the month. The demo will focus on player movement and the base mechanics of the ARC gadget. It will feature a level hub where players can test fire the ARC with unlimited ammo at various targets. This hub will also contain three or four puzzle chambers for demonstrating platforming and shooting puzzles.
Until next time - peace!
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